Major suit openings in SAYC show a five-card or longer suit. The following conventions are on for responding and the subsequent bidding:
``Responses[]
Summary[]
0-5 | 6-9 | 10-12 | 13-14 | 15-17 | slam interest | |
---|---|---|---|---|---|---|
5-card support | game (with shape) | limit raise | Jacoby 2NT | |||
4-card support | Pass | single raise | ||||
3-card support | 1/1 or 2/1, then rebid at 3-level | |||||
4 card suit | 1/1 | jump shift | ||||
2/1 | ||||||
other response | others |
6-9 | 10-12 | 13-15 | 16-18 | slam interest | ||
---|---|---|---|---|---|---|
fit without 4-card major | single raise | limit raise | ||||
4 card suit | 1/1 | jump shift | ||||
1NT | 2/1 | |||||
balanced | 2NT | 3NT |
Fit responses[]
Fit is 3 cards in a major, 4 diamonds, or 5 (good 4) clubs. Fit responses to minor suit openings deny a four-card major.
- Single raise to two level shows 6-10 points and fit.
- Limit raise to three level shows 10-11 points and fit.
- After a major suit opening 1♥/♠
- 2NT is Jacoby, showing game-forcing (13 point) four-card support and asking for a short suit.
- Game in the opened major shows a distributional hand, typically 5+ trump, a singleton or void, and less than 10 points. This is a preemptive bid.
Nonfit responses[]
- new suit at the one-level (1/1) shows four cards and 6+ points, denies a major suit fit.
- 1NT shows 6-9 points and no biddable suit at the one-level.
- new suit at the two-level (non-jump, 2/1) shows four cards and 10+ points.
- Jump shift is strong, inviting a slam (17+ points).
Balanced responses[]
- After a major suit opening 1♥/♠
- 3NT shows 15-17 points, balanced, and two-card support for partner.
- After a minor suit opening 1♣/♦
Opener's Rebids[]
After one-level response[]
Because both partners are very much unlimited after a 1/1 response, it is critical for opener to narrow his point range as much as possible. Any new suit or double jump bid is forcing.
13-14 | 15 | 16-17 | 18 | 19 | 20-22 | |
---|---|---|---|---|---|---|
Balanced | 1NT | 2NT | ||||
4-card support | single raise | jump raise | double jump raise | |||
6-card opening suit | nonjump rebid | jump rebid | double jump rebid | |||
New 4-card suit | non-reverse or 1-level | jump shift if 5 or 6 cards | ||||
reverse |
With a minimum opening (13-15 points)[]
- Rebid notrump with a balanced hand
- Single raise in responder's suit with 4-card (or good 3-card) support
- Nonjump rebid of opened suit with a six-card suit
- New suit at the one-level, or non-reverse at the two-level (note range 13-18 points)
With a medium opening (16-18 points)[]
- Jump raise of responder's suit with four-card support
- Jump rebid of opened suit with a six-card suit
- Reverse in a new suit with a four-card suit that is shorter than opened suit
- New suit at the one-level, or non-reverse at the two-level (note range 13-18 points)
With a maximum opening (19-22 points)[]
All these rebids are forcing.
- Jump in notrump with a balanced hand
- Double jump raise of responder's suit
- Double jump rebid of own suit
- Jump shift in a new suit
Responder's rebids[]
After non-reverse new suit[]
While the other rebids are all limit bids, a non-reverse new suit still has a wide range of 13-18 points, and therefore responder must continue to narrow his own point range to make opener captain.
6-9 | 10-11 | 12+ |
---|---|---|
Pass or 1NT | 2NT | Game |
Prev. suit at 2-level | Prev. suit at 3-level | |
New suit[1] |
With a minimum response (6-9 points)[]
- Pass without anything more to say
- Bid 1NT
- Bid a previously-bid suit at the two-level. This typically does not include opener's second suit.
With an invitational response (10-11 points)[]
- Bid 2NT
- Bid a previously-bid suit at the three-level.
With a game-forcing response (12+ points)[]
- Bid game, if the contract is clear
- Bid a new suit (see Fourth suit forcing or New minor forcing)
After a 1NT rebid[]
These are similar to the rebids after a non-reverse, except that two-level non-reverse new suits are not forcing. To force in a new suit, t must be a reverse or a jump shift.
After a reverse[]
After a jump shift[]
Typically if opener jump shifts then he has a good idea what the contract should be. Bid anything weak-sounding with nothing else to say, or give more information with slam interest.
References[]
- ↑ after 1NT, must be reverse or jump to force